Fallout 4 Custom Faction
Posted : admin On 07.10.2019Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. Added painting support for Vault Suits. Includes clean and dirty variants.
Aug 19, 2011 - Forums: Index Fallout: New Vegas general discussion Custom Faction I'd like to see if any of you guys made your own faction on the game.
Added painting and decal support to Vault Suits from DLCs. Included in AIO patch. Packaged most of mod into ba2 files. Makes the download somewhat larger.
But it can supposedly lead to better performance. Added modified vanilla combat armor material files.
These will prevent armor from turning brown if installing mod for first time in an existing game. And will now default to standard green. Added NCR Flag Decal. You can find it in the Fallout Category. Added 5 new paints. Version 3.32. Fixed minor issues with material swaps pointing to incorrect folders.
Added missing gradient texture for Nuka World hair dye colors. Fixed an issue in We Are the Minutemen, which made some Minutemen spawn naked. Ooh-la-la. Integrated the Scarf Mask fully into the main plugin.
The ScarfMask.esp plugin is now only needed for compatibility with older saves, where you had crafted it before version 3.3. Added new armor size options that let you change the visual size of a armor while keeping stats from another armor size. Added arm visual variations for Combat Armor. Replaces the old Arm Variant mods. Can for example remove shoulder or elbow pads. Fixed installer not installing 'No Decal' option correctly. Changed behaviour of enabling headlights for helmets.
You simply need to install a armor variant mod like Standard Helmet, that includes a mesh with functional headlight, to enable the it. Added decal support to Vault Suits. You can now apply all the decals from the mod on any non-DLC vault-suit.
Added Vault Suit number decal swap options for both Combat Armor and Vault Suit. Version 3.30. Customizable Synth Armor! Includes all camo patters from Combat Armor (Except Carbon). As well as skin options for the various vanilla textures from the in-game files.Arm Decals! All Combat Armor Arms can now apply decals.Synth Helmet headlights!
Also adds an attachable headlight to the Field Helmet. Install the Standard Helmet option to see the headlight attachment options on Field Helmet.Scarf Mask!
This is a little scarf mask i made. It's fully paintable and includes a couple of the camo patterns. Fits on most armor and clothing.
And looks especially nice with the Silver Shroud Outfit. Use Variant 3 and color i11 to match up with Silver Shroud.Because of the addition of arm decals, i had to smooth out the normal map for the decals. If I didn’t do that, then I would have to create separate material files for all the decals.
Which would take a long time. The lack of detail on the normal map will have little noticeable impact.
You just won’t see the lil knobs on top of the chest decal. So not really a big loss.Changed the way paints are sorted, to instead sort after their index number. This way you can instead refer to the color by it’s index number on the Color Index Chart. The Color Index can be found inside the zip or at the mod page.A tip is to put the Color Chart in your mobile or tablet for easy reference.Decals can now be sorted in-game with the new decal category created by Battousai124. Simply install the category you want, and then head to the decal section to only see the decals associated with that category.Because of the new Decal Categories, i decided to remove the decal installation options.
As i felt they are no longer necessary.Added Vault Meat Decal ^^. Found in Fallout category.Moved Standard Star Decal to Misc 2 category.Moved Default BoS Decal to BoS category.Added remove headlight option.Changed the name of the paints and camos generated on Faction combat armor to reflect which mod it is. This name changes whether you installed Commonwealth Faction Armors or not. Allowing you to easily toggle the custom faction paint options on or off.New Install Option for default decal on freshly spawned Combat Armor. Choose between default star and no decal.Fixed clipping issues on Punisher decal.Added 10 new paints.
Each with 4 mix variant.Several under-the-hood changes to the way mods are filtered. Switched from using condition filtering to mod association keywords.Won't have any actual noticeable change to end user. And in regards to the keyword cap limit. That has been increased by Bethesda, so it should no longer be a major issue to install several mods that adds several Mod Association and Attach Point Keywords.Fixed several minor bugs and typos I found.Combat Armor Mesh fixes!Rerigged and properly fixed the decal clipping on all Medium and Heavy Torsos.Fixed missing patch under kneepad on Male CA Right Heavy Leg.Fixed incorrect broken UV on Male CA Right Heavy Leg. Version 3.10. Restructured file directories. Now not a single default vanilla file is overridden, except for the helmet meshes to allow for helmet lights.Added new vanilla skin option under camo visuals.
Choosing this will use the vanilla default textures. But this allows you to use vanilla texture replaces, like for instance the 4K Combat Armor.It comes in 2 options.
One which uses the vanilla palette. And another version which uses the CCA expanded palette.Made the modified Torso meshes that fix decal clippings, an optional install.Removed the master file. Seems it didn’t solve the crafting category missing issues the way i hoped.
Fallout 4 Custom Faction Mod
Went back to using the vanilla debug keywords instead. Which seemed to work fine before.Separated out all the Decals into smaller packages. So you can now choose and pick which decal pack you want. Greatly reducing the decal clutter in crafting options. Disabling a decal pack will also prevent the texture from being loaded. Which can help reduce memory usage. Reactivating the plugin (assuming the decal textures are installed).
Will cause the decal to reappear in game. So simply deactivating a decal plugin will not remove the actual decal mod in-game.Adjusted the component cost for upgrading armor size, based on component costs for manufacturing the armor.
The cost is the Medium/Heavy component costs minus the Light costs.Integrated a lot of functionality from Commonwealth Faction Armors into the main mod. The Faction Armor mod now mainly functions as a enabler for the new custom paints.If you do not have Faction Armor installed. Then you will notice that Gunners and Raider that spawn with Combat Armor, will have paint mods with Gunner or Raider names. Without the Faction Armor mod installed, these mods will basically do nothing. But if you enable the faction armor mod, then this will cause those armor to receive their custom faction paint jobs.Fixed a bug where Raiders where not spawning non-torso Cobmat Armor with custom paint in Faction Armors.Fixed a bug where helmet was not showing on BoS modded Combat Helmets.Changed the Gunner Loading screen art to display their custom faction paint, if you have CFA installed.Added Game of Thrones themed Decals.Changed so that Minutemen Bags and Backpacks in the WATM Patch now use the Armorsmith capacity mods.Added Skin replacer option.
This is mainly to allow for possibilities in the future to add support for standalone texture replacers for Combat Armor that you can apply at crafting table.Added Compatibility support for Brotherhood of Steel Kit v2.0.Added Compatibility support for Dog Combat Armours v2. Version 3.01.
Major redesign. 1960 possible color and pattern combinations!Some paints like Chrome will have to be re-applied. As well as Helmet camo patterns.New design will make it possible for modders to add their own skins, patterns and paint palettes, without having to edit the Armor directly.It now relies almost entirely on MaterialSwaps.Paint names are now 369% more pretentious.
=P(Paint names have been renamed to more standardized names. To make adding new paints less of a hassle in the future, having to come up with names for them.
Refer to the color index in paint description 'ex: i28'. And refer to the palette index image included in zip or check the one at mod page.)All the color names are based from this site: Palette system! All colors come in 4 mix variants. You switch variant by picking a Variant from the list. Then the camo pattern you want.The palette variants have a lil code in description that looks like this. 'A1 - A2 - A3 - A4'.
This tells you the order that colors will be mixed on the armor section.So for example if you pick a pattern that is Variant 2, which has the code 'A2 - A1 - A4 - A3'. Then the pattern will mix the second color (A2) first.Refer to the Palette Index Image for more details on what the different color codes are.New pattern variants added!Digital CamoTiger PatternClean (no dirt or rust)SplatterCarbon Fiber now comes with Camo variantsSplatter paints is now a pattern variant.Chrome paint is now a pattern variant. To get the original Chrome effect, pick one of the dark grey or black paints. Like 'Nero'.Original Camo pattern has been redone from scratch and is now sharper and more detailed. And has been rescaled so that the pattern size is consistent among all the armor pieces.All missing vanilla hairs have been made into HelmetHair™.Renamed some HelmetHair™ that have both male and female meshes into Unisex.Short leg and Invisible Armor variants now use custom meshes, instead of a invisible texture trick.
Reduces memory usage, as well as polygon count.Heavy Armor Leg short variant added.All newly spawned Combat Armor, will now spawn with default paint and pattern mods pre-installed.BoS Combat armor will now spawn with Carbon Digital Camo. This will only affect newly spawned BoS soldiers.
Any existing BoS in your game will not receive the new camo.Minutemen General's Outfit will now spawn with Blue Camo and Minutemen Decal.Added a very rare Pepe decal =)Added HelmetHair™ Support for Azar's Ponytail Hairstyles. You will need the original mod from Azar.compatibility patch for We Are The Minutemen. Also adds Armorsmith Extended support. Requires Armorsmith Extended.of general laziness, i will not be making a version that does not require Armorsmith Extended)Added optional Commonwealth Faction Armor Module. Makes Raiders and Gunners spawn with custom combat armor paint jobs.Also makes Brotherhood of Steel soldiers spawn with a consistent Combat Armor set. Ex: Full Light, medium or heavy sets. No longer a mixed up collection of pieces.Combined all compatibility patches into a single installer.Moved all keywords into a master file.
Might help reduce risk of missing crafting categories. Version 2.52.
Added support for equipping modded Combat Armor on Nick Valentine. Should work together with mods that adds other armor types and clothing to Valentine.In addition. You can now also equip Combat Helmets on Nick. Including ones with the Helmet Hair mod. =)Equipping combat helmets, or any helmet if you have the mods for it, will cause Valentine's fedora to disappear. To reqeuip it.
Just select him in console and type 'equipitem 10C3CC'. Fixed Missing textures on Male Asphalt Jungle Helmet Hair. Changed name of Unladylike helmet hair to Waste Maiden. The actual Unladylike hair option is not added in this update. Added Half Life Lambda decals. Black and Orange variant available. Adjusted the decals from v2.4.
Added scratches and adjusted scale and position. Changed some decal names to make them easier to find different color variants. Ex 'Red Hydra' changed to 'Hydra - Red'. Compressed a few decals that where uncompressed. Saves space and memory usage.
Version 2.50. Major restructuring of keywords to work around the Bethesda keyword cap bug.
Fallout 4 Uif
Which would cause paint and decal categories to disappear or not work correctly.' It Just Works' - Todd 'The Toddler' HowardCombined all palettes into a single mega palette. Will reduce time to add new paints and patterns considerably.It had the slight drawback of turning all unpainted armor into the BoS brown.Added BoS Brown as a new paint option.Added Visual modding (camo/carbon) to General's UniformAdded Carbon Fibre Armor to short leg variants.Cleaned up a lot of unneeded keywords and other unused stuff.
Most the old stuff was moved to a new optional backwards compatibility patch.You only need to use this patch if you have any armor that had visuals modded (camo/carbon) on it before v2.2. Or if you painted any armor before v2.3.Once you've replaced all existing armor in your current save with the new paints and visuals, you can deactivate the backwards compatibility patch.Fixed several bugs related to palette material swap files pointing to wrong folders. (hopefully). Version 2.40. New and improved Carbon Fibre Textures.
Completely remade from the ground up.New Chrome paints! Comes in Black and Brown leather variants.Ride through the gates of Valhalla, Shiny and ChromeNew Decals!Dead Space MarkerMax from Sam & MaxHeisenberg - Don't forget to say his nameTroll Face;DMe Gusta -Minor fix to clipping issue on Helmet headlightsFixed color ring artifacts that occured with some paints around buttons and carbon fibre.Fixed missing textures on Male Light Left Leg Camo Armor.Fixed minor decal clipping issue on Female Heavy Chest Armor and Female Medium Carbon Fibre Chest. Version 2.36. BIG HELMET CHANGES!!!!Combat Helmet Illumination by AndySan84 is now baked into CCA. Big thanks to him for allowing me to do this.Helmet Hair.
The big change. The ultimate change. The game changer. The changer of the game. The changer of your hairstyle.So, it is just about impossible to make hair show up if you make a helmet invisible. To that, I said fuck it.Helmet Hair, a new armor variant, turns your combat helmet into a mini barbershop. You can now turn your helmet into ANY hairstyle in the game.You can also equip all settlers and companions with personalized, armored, hairstyles!!
MORE CUSTOMIZATION!!!Also fixed a few bugs, such as the teal armor and the funky decals on medium and heavy armor.This patch was a spur of the moment project. So all that stuff I promised last patch, that would be in this patch, will now be in the next patch. Don't trust my timelines. They are subject to change. Version 2.20.
NEW VISUAL VARIANT. Kill everything in the Commonwealth while rockin' Carbon Fiber Combat Armor. EVERYTHING.7 or 8 new paints. I can't count that high. Highly requested Matte Black and Bright Red included.Incredibly amazing Visual Variant, Emperor's New Combat Armor! Finally, the peasants will respect you!Don't like full sets of Combat Armor?
Want to pretend to be a General with no actual power of their troops?Still want to paint things pink for no reason? Well now you can! Minutemen General's Armor is now moddable.Only base colors are implemented right now.ParasiteX changed some menus. They are WAY cooler now.
You WILL enjoy them.Lots of backend changes that are totally invisible to the user, but make my life easier.If you requested a feature and don't see it in this update, it will most likely be in another update at hte end of the week. There were things I wanted to do, but didn't have time to finish. Version 2.10. Two new Camo variants added to the armor type menu. This variants will dynamically change your paint job.44 NEW CAMO PAINTS POSSIBLEFixed BoS armor.
Bos will not longer dress like scrubs.Fixed Mipmap issue with the Gunner decals. They will no longer fade out at a distance.Might have fixed some other stuff. I dunno.1 new paint color added. Blue Blue was designed by my four year old daughter. It actually makes a nice looking camo.1 new decal added. N7 Decal now available. Version 1.61.
Fixed BlackwBrownLeathers torso. Sorry for breaking it in the first place. I was using it to test other palettes on the fly and never reset the.bgsmAdded in a new feature. You can now upgrade the your combat armor type from Light to Sturdy to Heavy. Costs will be adjusted in the future.Removed the palette changes that materials were causing.
You can know equip Reinforced through Polymer materials without having to worry about your armor looking like ass.Working on something big. If it works out like I want it too, it will be a game changer. Version 1.30. Make changes from in the game!Simply use a normal armor crafting table in game and change the paint and chest decals on your combat armor. This mod currently contains over 2800 possible combinations! 50 paints with 4 mix variants, 175 decals and 14 camo patterns!
Mix and match any paint,decal and pattern. Use different colored paints on different pieces of armor! Dress up your settlers and followers! Works on light, medium and heavy armor! Upgrade your armor with Camo patterns! Use Carbon Fiber Fanciness!
Change the look of your Leg armor with shortened leg options! Or just make the armor completely invisible!Main Features. 52 p a i n t colors, each with 4 different mix variants to give camos different pattern mixes. 175 Decals!.
14 patterns. Which include Carbon Fiber, Camo, Digital, Splatter, Tiger, Chrome and Clean combinations!. Change the visual size of Combat or Synth Armor, without reducing the stats.
Short Leg Variants. Option to change the leg armor to only cover the lower leg. Combat Armor Arm Variants. Change the look! Like removing the shoulder or elbow pads. Combat Armor Arm Decals!. Option to remove the bottle from Combat Armor.
Invisible Armor Options. HelmetHair ™. Converts Combat and Synth Helmets into an armored wig, which you can dye with different hair colors.
Upgrade or downgrade Armor size between Light, Medium and Heavy variants. Commonwealth Faction Armors. Optional standalone plugin that allows Gunners, Raiders and Brotherhood of Steel to spawn with their own custom paint jobs.
Scarf Mask. Fully paintable. And looks great with most clothing.
Especially on the Silver Shroud Outfit! Crafted at Armorsmith Workbench. Vault Suit Gloves! Fully paintable. Craft them at the Armorsmith Workbench. Be a General in Style with paintable armor on the Minuteman General's Armor!Inc ludes compatibility patches for:HelmetHair ™ SupportMods integrated into Custom Combat Armors:CBBE compatible meshes can be found in Malibu'sFor Portuguese players, there is a translation patch made by Papai46, located (very outdated.)For Russian, check out the translation patch made by, (also outdated.)Brokefoot has released some texture replacements for this mod. They look pretty sweet.
Check them out at. (Very outdated.)This mod would not have been possible without the textures and efforts created by some very talented modders. Thanks goes out to, and.Working Helmet lights provided by.This mod was created in FO4edit.For full change log, check the Readme or change log section of the mod page.Future Plans. More Paint Options. Expansion to Leather, Metal, Raider and Marine armor if there is interest (will take considerable effort to implement, so don't expect anytime soon)This mod was featured in this video.
ByContributorIn Fallout 4, players are given the opportunity to join four different factions: The Minutemen, The Brotherhood of Steel, The Railroad, and The Institute. In this guide, we'll walk you through the benefits of every faction, as well as outlining the single best faction in Fallout 4.If you need help with other areas of Fallout 4, then head over to our, featuring individual faction walkthrough guides, as well as more general quest and mission walkthroughs.As players discover factions throughout their time in the wasteland, they must decide which faction to pledge allegiance to based off of the factions’ goals and intentions. While there aren’t very many factions to choose from, players may find themselves siding with a particular group over another. Selecting a preferred faction initiates a final series of events leading to the end of the game.
We won’t spoil the various endings, but we will give you an idea of what each faction believes so that you can decide which ideology you want to stand behind in the end. The MinutemenThe Minutemen faction of the Commonwealth is led by Preston Garvey, whom you meet very early in the game during the quest When Freedom Calls. For the most part, the Minutemen seem fairly neutral in comparison to the other factions. They don’t really have a hidden agenda; they just want the opportunity to thrive peacefully in Boston and rebuild their communities. After the tragic events of the Quincy Massacre, the Minutemen have dwindled in number and are willing to accept whoever is willing to aid them in their cause.The Minutemen quests are mostly based around settlement formation.
Preston will inform the player of new possible settlement locations that he feels are worth checking out. Since the Minutemen are mostly neutral, their quests don’t seem to bother the other factions. Even if you don’t blatantly choose to side with the Minutemen, you may end up indirectly doing so in the end anyway.
The Brotherhood of Steel Under the guidance of Elder Maxson, members of the Brotherhood of Steel are devoted to eliminating Synths and Mutants.These devoted soldiers aim to protect citizens of the Commonwealth against Synths, Mutants, and Ghouls by essentially wiping these groups out. The Brotherhood of Steel intends to protect the city from the corrupting nature of technology, by obtaining as much pre-war tech as they can find. The faction is led by Elder Maxson, but your primary point of contact is often Paladin Danse, a Power Armor-clad soldier and dedicated enemy of Synth and Mutants alike.The Brotherhood has no trouble supplying its constituency with enough firepower and armor to start an epic conflict.
If you tend to think that eliminating and killing entire populations of Synth and other Mutants is justified, then the Brotherhood of Steel may be suitable for you. For information on how to meet Paladin Danse for the first time, head over to our guide titled. The Railroad If you feel that Synths deserve an equal chance at freedom, then consider supporting the Railroad.For more Fallout 4 features, check out our.The Railroad faction is a clandestine group that believes the Synth androids deserve a chance at autonomy and freedom.
Their work is done on behalf of enslaved individuals who exhibit sentient behavior, but who are discriminated against for not being entirely human. This places the Railroad faction in direct opposition to the Institute. Like any secret organization, the Railroad maintains a hidden headquarters that is only accessible to those who go out of their way to find their base of operations.To find their hideout, players must follow a trail that weaves throughout key areas of Boston Common, gathering clues and eliminating enemies along the way.
Upon speaking with the Railroad leader, Desdemona, players are put through another quick trial before being considered for acceptance. If you feel that Synths and other somewhat-human individuals have rights and deserve a chance to live freely, then consider supporting the Railroad faction in its elusive endeavors. If you want to know how to begin searching for the Railroad hideout, follow the steps in our guide titled. The Institute The Institute wishes to use its advanced technology to restore humanity to the way it was before.Although the Railroad is portrayed as the most secretive of the factions, the Institute seems shrouded in even more rumors and mystery, at least at first.
The other factions tend to be against the Institute and its goals. Since this faction is not encountered until near the end of the game, we won’t go into too much detail regarding what this organization is up to. We will say that the Institute intends to use its hyper-advanced technology to restore humanity to its previous ways, even if this means enslaving Synths.The leader of the Institute, a man who goes simply by “Father”, attempts to recruit you to his cause only after you have engaged with several other factions. If you are convinced by their disposition, then consider completing quests for the Institute later in Act II. For the quest that leads to this faction, check out our guide titled.In the end, players must ultimately decide which faction to support based of what they’ve experienced with each group. Hopefully this guide has helped to put each of these factions into perspective, allowing you to make an informed choice about which one deserves your allegiance.