How To Play Monster Hunter Frontier Z Ps4
Posted : admin On 15.10.2019Good graphics require more money. When the ps4 hasn't sold amazingly in Japan as the west especially with 3ds being in more Japanese hands I can't blame capcom for not putting out sexy graphics. Not to mention the majority of monster hunter sales come from Japan. For Monster Hunter Frontier Z on the PlayStation Vita, GameFAQs has game information and a community message board for game discussion.
DescriptionOne of the Japanese megahit online titles,“Monster Hunter Frontier Z,” a dynamic hunting action game has made it appearance on the PS4™.Players can hunt together, study the habits of their foes,and make use of 13 types of weapons to overcome the challenges.Players can acquire materials from the fallen beasts to strengthen their equipment to stand against strongermonsters.Download the game for free and join thousands of Hunters now!Copyright:©CAPCOM CO., LTD. ALL RIGHTS RESERVED.Purchase or use of this item is subject to SEN Terms of Service and User Agreement.Purchased content or services are not refundable or transferable, and cannot be redeemed for cash or credit.
So here we are, the most controversial Monster Hunter game of all time. Yet paradoxically it's also one of the most ingenious and well designed. That in particular is an especially bold statement given the complaints i'm sure many of you have seen of the game. So I wanted to take some time and do my part in showing what Monster Hunter Frontier truly has to offer from someone who has put well over 1000 hours into the game and is still happily chugging alongBefore we start I want to mention that you can play the game on PS4, PSVita, and PC, and we have players from all three.The game begins by dropping you into Mezeporta square, a small hunting outpost on the outskirts of the city of Mezeporta proper.
From here you'll have a bit of a tutorial and be given an HR5 weapon of every class to practice with (complete with ye olde second gen movesets).This will eventually culminate in a fight against a Low rank Espinas. Upon entering the area you will find the Espinas asleep? You walk up to the Espinas and you bounce off of it! Try as hard as you may but besides it's soft underbelly it's natural armor will cause your weapon to graze off of it's hide Eventually the Espinas will slowly begin to awaken and lazily attack you with easy to dodge moves.
After taking a bit of a beating though Espinas will screech into the heavens as it goes into ragemode, where it then becomes a ceaseless menace that poisons and paralyzes you whilst also moving at incredible speeds and doing large amounts of your health.This serves as the end of the games tutorial, and entrance into High rank (hr3+). The game continues being fairly easy until HR5 but this introduction and shake up is a great example of how well Frontier utilizes monster hunter to create both a classic and unique experience.Something that amazed me about Frontier when playing through the game was how well designed each of the fights are for each monster.
Videos of Disufiroa blowing up the entire area with AoE's don't do the game justice, as not only are not many monsters AoE based but almost all of the ones that are, are expertly designed to work around the mechanic and still be fun and engaging.The way Frontier treats a monster fight is as a trial and error puzzle. What I mean by that is the game expects you to fail your first time. On some monsters it even expects you to fail many, many times in order to grasp the fight and what the monster does. In this way each monster becomes less of a DPS meter and more of a puzzle that you work to solve with the people around you.
This is greatly shown by the way players approach a monster in Frontier versus in mainline: Good mainline players do generally well at all things in the game, whereas really, really good Frontier players can triple cart to a monster simply because they haven't practiced it in awhile.This puzzle mentality is further reinforced by how 'playing well' shows itself in the game. In mainline players are often punished for playing badly (getting hit by attacks and not utilizing their weapon) but are rarely ever directly rewarded for playing well. In Frontier even the simple act of I-framing a move gives a large damage increase accompanied by an extremely satisfying red flash on your character. You even get more damage for guarding moves well, or continuing a combo for a long period without taking damage, all accompanied by particle FX that not only are satisfying to look at but make you feel cool to gain. This puzzle approach also always feels fresh due to how different each of the weapon classes are and how much skill is actually required to play them well. Each weapon has a completely different moveset in G-rank due to a new hunting style called 'Extreme Style' that overhauls the movesets to give more options to hunt with. This includes new mechanics such as the Extreme run (running with your weapon out), Attack Evades, EX Evades (super evades basically), and parrying (an extremely short block that can lead into a super high damage move if done successfully).
These new mechanics are evenly distributed amongst the weapons and work vastly differently even when shared amongst multiple weapon types. It provides an unreal multitude of options for hunters and causes the skill ceiling for weapons to be extremely high and extremely rewarding to get better at. The game has such a high amount of options and skillful plays that to explain them could fill an entire library, and are best learned firsthand.While these are all differences that Frontier does to mainline, just like my Espinas example there are plenty of classic Monster Hunter moments inside the game as well. Getting walled by a quest or having a unique personal relationship with monsters is deeply ingrained in this game just as much as in any other mainline game. Rukodiora and Espinas have become among my favorite monsters because of this game, despite having played mainline for many years before even loading up Frontier for the first time.The monsters too have fantastic designs. Hyujikiki is a monster that is covered in spikes to protect against it's natural predator Poborubarumu, who in turn has evolved a massive maw and a reinforced inner jaw to counteract this.
Duremudira too is a biological weapon created by the ancient civilization, whose creepy and unnatural appearance speak volumes to it's origin. Diorex as well is a Tigrex that has adapted armor to protect itself against the frequent storms of it's habitat, in fact it even loses its resistance to thunder once you break it's armor! All of the designs adhere to the same 'believable fantasy' that monsters like Deviljho, Odogaron, and Zinogre follow, and are all wonderfully intertwined with their ecology and moveset.The monsters are all incredibly unique too, even amongst subspecies such as Espinas to Orange Espinas, they are completely different. The game even makes a point to 'fix' a lot of the bad subspecies of previous games. Red Khezu for instance cannot produce electricity from it's body in G-rank, instead it uses its saliva to conduct electricity, and even has a move where he drools on himself and then rolls at you.
There are plenty of new monster as well such as Inagami that provide a wholly unique experience to anything in any other monster hunter game, but I won't spoil the fun for you.The set building in the game is incredibly customizeable and is fashion oriented. While some of the skills are commonplace on nearly every set every single hunter has a different set of armor and decos they used to get those skills.
Monster Hunter Frontier Z Download
Therefore every single set is wholly unique and you will never see the same set twice. Not only that, but Frontier has a transmog system that works similarly to layered armor from world save that you can use nearly any armor piece in the game as a transmog. In fact it was this system that World and Generations Ultimate borrowed from to create their own versions of. There are even special transmogs that can only be unlocked by completing difficult challenges or special event quests.
The game will also be the most difficult Monster Hunter experience you will ever face (in a good way). The game does not disappoint with its endgame fights and makes a point to make most of its endgame monsters both intensely difficult and fair to the point where with a few exceptions almost every death will be: 'damn I messed up' over anything else.You might be thinking at this point: 'Sure but isn't the game hard to download and play?' Not at all actually!For the Taiwanese version it is as simple as changing your PC region and timezone to Taipei, downloading the game, and playing it.
You don't even have to spend a single dollar as your first month of play time is absolutely free.Not only this but the language barrier for the game is almost non-existent due to the unimaginably large and detailed guides and databases for the game, to the point where I have never once had a major issue due to the language (which I do not speak or speak any language even remotely related to). The guides and set builders are also more detailed and easier to use than even the illustrious Kiranico in some cases, making the game as easy to play as any mainline title.The English community for this game is always happy to help and loves to see new players get into the game, so please! If this guide has in any way made you think about trying out the game I encourage you to give it an attempt and see what it has to offer. It's an absolutely wonderful game that we have enjoyed for many many hoursHere is a video tutorial for installing the game for PC:Here is a guide for playing through the game which includes lots of useful info, Including links to the community discord and guild, as well as written guides for PS4 versions of the game:Here is the database of all the Items, Decos, Monsters, and relevant weapons in the game.